Expect a Dark Souls-esque challenging experience coupled with a fast-paced sword action gameplay that will punish players for every little mistake, and reward generously with every victory.Įnjoy nostalgia-fueled gameplay that players have come to know and love, but with unique combat systems such as Lancelot’s “Parry & Disarm” or Galahad’s “Assassinate”. Play as Lancelot or Galahad the 50th, descendants of the legendary knights from King Arthur’s tales, and face off against unique enemy heroes each with a dark past of their own. If you’re a fan of Mega Man X action platformers, I would instead recommend 20XX and its sequel 30XX, along with Smelter, which did a much, much better job of taking inspiration from Mega Man X to create something original and fun.Fallen Knight is a futuristic knight’s tale that lets players take on the role of a Knight of the Round Table. There are better games in the genre out there, and Fallen Knight is too far removed from them to be worthwhile. Rather than being seamless with cool parkour-esque stunts, it just feels like you’re juttering your way around.Įven if the controls were perfect, all the other issues, small and large alike, add up to a game that isn’t worth your time or money. Similarly, the wall jumping (or wall-running, to be precise, since you just automatically run up walls when you jump toward them) feels clunky and not nearly smooth enough. In an action platformer, you should move when you want to move and stop when you want to stop. If you hold down a direction for about a second and then release the button, you keep going in that direction. That’s something everyone can agree on, because imprecise controls make for an awkward and frustrating experience.įallen Knight is an awkward and frustrating experience. If you’re going to make an action platformer, controls need to be precise. But that’s not the real problem with this game. It feels like the developers were trying to implement cool systems, but the execution was lacking. There are the boss battles in which you either slog through the boss’s ocean of health normally, or undergo the trial-and-error of learning their parry timings to disarm them. There are the inconsistencies in level design, like bottomless pits taking away only a pip of health while lava kills you outright. There are a lot of little things, like the script having typos and the story being largely nonsensical (and the story being a little thing because who cares about the story in an MMX game?) There’s the lack of customization options, like not being able to adjust resolution, music and effects volume (you either have it on or off), and the weird decision to make the right face button the default ‘accept’ button rather than the bottom button. It’s hard to enumerate all that’s wrong with Fallen Knight. It offers up various action platforming stages with bosses at the end and defeating said bosses allows you to acquire new moves and abilities. ![]() The care and polish was not.īefore we begin the sharing of grievances, Fallen Knight was made by Fair Play Studios and is currently out on PC. The second part of that, at least, was attempted. ![]() ![]() Watching the trailer, one might get the impression this is a game put together with care and polish, a game meant to evoke Zero in Mega Man X4 as he slices and dices his way through hordes of robot enemies. It’s a game that presents itself as a Mega Man X type action platformer, and that much is true.
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